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Space Prospectors

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Devlog

  • Finally Back!
    December 11, 2017 by philbgarner
    I had a bit of a development hiatus because I moved into a new house! It was a chaotic week but we finally got a desk set up in my new office so I can get back to work. I'll be adding enemies shortly... Continue reading
  • Testing a Plasma Gun Turret
    November 27, 2017 by philbgarner#plasma gun, #turret
    Today I played around with the particle effects until I was happy with this plasma gun effect and then I threw that on a turret model I put together in Blender. When basic enemies are implemented, the... Continue reading
  • Linux Build and Particle Effects on Auto Mining Laser
    November 25, 2017 by philbgarner
    1
    #mining laser, #linux
    Today I applied the same particle effects to the auto mining laser construction as the player's mining laser both for consistency and because I think it looks better. Also provided a Linux release, I'... Continue reading
  • Testing Particle Effects for Player's Mining Laser
    November 24, 2017 by philbgarner
    1
    #particle effects, #mining laser
    I wasn't satisfied with a simple glowing bluish line for the players mining laser so I took some time to test out a particle effect system to implement this instead. I'm reasonably happy with it as it... Continue reading
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