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Devlog
Finally Back!
December 11, 2017
by
philbgarner
I had a bit of a development hiatus because I moved into a new house! It was a chaotic week but we finally got a desk set up in my new office so I can get back to work. I'll be adding enemies shortly...
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Testing a Plasma Gun Turret
November 27, 2017
by
philbgarner
#plasma gun, #turret
Today I played around with the particle effects until I was happy with this plasma gun effect and then I threw that on a turret model I put together in Blender. When basic enemies are implemented, the...
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Linux Build and Particle Effects on Auto Mining Laser
November 25, 2017
by
philbgarner
1
#mining laser, #linux
Today I applied the same particle effects to the auto mining laser construction as the player's mining laser both for consistency and because I think it looks better. Also provided a Linux release, I'...
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Testing Particle Effects for Player's Mining Laser
November 24, 2017
by
philbgarner
1
#particle effects, #mining laser
I wasn't satisfied with a simple glowing bluish line for the players mining laser so I took some time to test out a particle effect system to implement this instead. I'm reasonably happy with it as it...
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